Archive for the ‘Blog’ Category

Asmodee Announces ‘7 Wonders’ Expansion: ‘Babel’

 

Asmodee will release a new expansion for Antoine Bauza’s 7 Wonders series, 7 Wonders Babel, in November, according to news website ICv2.com.

The 7 Wonders Babel expansion adds a new dimension to the card drafting and set collection game, centered around the construction of the nearby Tower of Babel and other monuments.  Babel actually contains two expansions, which can be played individually or together, or combined with other 7 Wonders expansions.

At the beginning of a game, players draft quarter-circle tiles before drafting anything else.  The tiles are “laws” that affect all the players while they are displayed after being played on the circular display wheel.  They may be infinite resources from a single card, or an effect on how many points winners of military conflicts receive at the end of a round.

 

 

In the first expansion, players have the option of playing a new tile rather than collecting three coins, but once four tiles have been played, the next tile will cover the first existing tile (as the tower ascends), so laws can change throughout the game. Players also earn points at the end of the game depending on how many tiles they placed throughout the game.

The second expansion involves a laws card which is chosen at the beginning of each age, with tokens placed on it corresponding to the number of players in the game.  The tokens are a tax on players who wish to play cards of a certain color, and as they are played, a player collects a token for paying the tax. If all the tokens are removed by the end of the round, players receive a bonus for tokens they collected, or conversely, if tokens remain, then players who did not pay the tax are penalized.

 

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The box contains 1 Tower of Babel board, 24 Babel tiles, 15 Edifice cards, 1 Participation marker, Edifice chips, a score book and a rule book.  The game is for 2 – 7 players, ages 13 and up, and plays in 45 minutes.  As an expansion, it requires the base game to play.

 

 

 

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Two Expansions Announced for Popular Game ‘Star Realms’

White Wizard Games has announced two expansions for its popular Star Realms Deck Building GameStar Realms: Crisis will arrive in November, with Star Realms: Gambit planned for winter 2015. This news is first reported by ICv2.com.

 

Crisis is a 48-card expansion which consists of four 12-card non-random packs, each sold separately.  The four packs concentrate on different aspects of the game–Events adds gaming-changing event cards, Heroesintroduces new character cards, Bases & Battleships and Fleets & Fortresses both add powerful new ships and bases.  Each display will include six of each expansion pack.

 

The Star Realms: Gambit set is currently only available as a second place prize in the organized play tournament kit, but will be made available for direct sale sometime this winter.  The 20-card set includes 13 Gambit “special ability” cards, 4 Challenge cards for solo and co-op play, and 3 Merc Cruiser cards.

 

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Battleground Games & Hobbies – Abington, MA

White Wizard has a third printing of the popular game due to arrive in mid-October, and a second printing of playmats available now.  Licensed deck boxes and card sleeves are also planned for winter release from Legion Supplies.

 

 

 

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WizKids to Produce ‘D&D’ Board Games Under License

 

NEW D&D Logo

 

WizKids has entered into a license agreement with Wizards of the Coast to publish a new Dungeons & Dragons Adventure System board game, with the first, currently untitled game planned for March release, according to news website ICv2.com.

WizKids posted a preorder sell sheet last month (which has since been removed) announcing details of D&D Adventure System Game #4.  The game was touted as “(c)ontinuing the grand adventures of Wrath of Ashardalon, Castle Ravenloft, and The Legend of Drizzt,” which were all hot sellers in their day (Wrath of Ashardalon even made our Top 10.

 

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The game will include multiple scenarios, quests and cooperative game play, and can also be combined with the contents of previous D&D Adventure System games.  WotC Senior Manager of Dungeons & Dragons R&D Mike Mearls explained in an August interview with Clever Move that the rule set for future D&D board games will remain very similar.  “That game system is very adaptable with different storylines,” Mearls said in the interview.

WizKids is not designing the game; the sales sheet states that “Wizards of the Coast… is designing and developing the game.”

The box will include 40 figures, 8 Hero cards, 4 Villain cards, 200 cards, 55 interlocking tiles, 4 double-sized interlocking tiles, 168 tokens, a 20-sided die, an adventure book and a rulebook.  The game is for 1-5 players, ages 14 and up and plays in an hour.  Release is planned for March 16th.

 

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Earn Byes to Grand Prix New Jersey – This Weekend!

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Battleground Games & Hobbies – Plainville MA

 

Join us this Saturday for a chance to earn a 2-round bye to upcoming Grand Prix New Jersey!

Format: Standard
Date: October 4th, 2014 a Saturday
Time: Doors at 10:00am, Registration at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $20.00 per person

 

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

 

Parking on site

 

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Battleground’s Facebook Page

 

This event is being run as a Grand Prix Trial for New Jersey:
• Decklists required
• Cut to top 8
Prizes:
Prizes will be paid to the top finishers in Store Credit usable in store or online!

 

 

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This week in Magic: Looking at Khans in Standard

Sarkhan
 

This past weekend was the first time Khans showed its ugly face in Standard. There were three major events and each one holds a clue as to what next deck you should play at FNM this week. So let’s take a quick look at the top 8 for each event.

 

SCG NJ

First up is the SCG Open Series that took place in Edison, NJ:

 

  1. Jeskai Midrange
  2. Mardu Midrange
  3. Gruul Aggro
  4. Mono Green
  5. Mono Green
  6. Jeskai Midrange
  7. Boros Control
  8. Mono Green

 

As you can obviously see, there is quite a lot of green. However, I wouldn’t take this as a fact that green is here to stay. In fact, if I remember correctly, this is what happened when Theros first debut in Standard. Green was just a solid choice in the beginning because it had some pretty big monsters. Once people realized how to play against it, the deck quickly disappeared and eventually evolved into GR Monsters and would later become Jund Monsters.

 

I’m surprised there wasn’t more Mardu going around that day. I had stayed up the night before and watched the stream that Tomoharu Saito has at his game shop in Japan, and Mardu was played by about 80% of that field. Every time a feature match made its way onto the camera, you found yourself watching a mirror match of Mardu.

 

Going forward, don’t be surprised if more of these decks show up. Butcher of the Horde is a very popular card in general and, sitting at only 4cc, it’s really easy to get out into play. Typically, players will play a Mardu Charm on turn three to get blockers out, and then by turn four, they’ll have enough fodder on the board to sacrifice to the Butcher. Added aggro and removal, and this deck has potential to become an early powerhouse in the format.

 

Jeskai was the overall winner. Is anyone shocked at this result? I guess the answer would be “not really.” A big reason may be due to the ever popular Mantis Rider. I still wish this thing was a Lightning Angel, but it’ll have to do for now. One thing I am surprised about is how this card was not a $8-10 card to begin with. it started at a low $2 in most markets, and thanks to the recent success, it shot up over the weekend.

 

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SCG IN

Can someone tell me why there were two Open Series going happening on the same weekend? After looking at these results, they may have well been the same even. The only difference here is that there was no Jeskai in the Top 8. Let’s take a look:

 

  1. Abzan Graveyard
  2. Abzan Midrange
  3. Mono Green
  4. Gruul Midrange
  5. Mono Green
  6. Mono Green
  7. Jund
  8. Naya Planeswalker

 

Once again Mono Green seemed like a safe bet. However, let’s take closer look at the multi-colored decks.

 

Abzan Graveyard is a terrible name for deck. Can we just call it Junk Reanimator again? The deck looks pretty simple. You either delved your way to a Necropolis Fiend or reanimated something via Whip of Erebos. Thanks to four Siege Rhinos in the deck, you could handle the early onslaught of a lot of weenie decks that failed to make the Top 8, but could be found in either Top 16 or Top 32 lists. In the past, I compared the Siege Rhino to a miniature version of Tragtusk. Some people disagreed, and rightfully so – you don’t even get a beast token. However, this thing comes down on turn four and causes a six point life swing. The Siege Rhino might get just as annoying as Thragtusk.

 

Abzan Midrange does away with the graveyard shenanigans and plays the control game. It utilizes Standard’s best removal spells in Hero’s Downfall and Utter End, and then lays down some heavy hitters in Brimaz and the new Wingmate Roc. To add insult to injury it also has no problem playing Elspeth. Hope you don’t get to the late game against this deck because your chances of winning are slim to none if you’re another aggro deck.

 

Gruul Midrange is just a faster take on the Mono Green decks. It adds red for more aggression in the form of burn spells. Jund and Naya Planeswalkers round out the Top 8. Jund is just an evolution of it’s old counterpart from when Return to Ravnica was still in Standard. Naya Planeswalkers basically takes all of the powerful planeswalkers from those colors and forces them to work together. Playing against it is almost like taking on four other players at the same time.

 

TCG 5K Waco, TX

I think out of all three, this event said the most. Here’s a look at the Top 8:

 

  1. Temur Midrange
  2. Esper Control
  3. Abzan Reanimator
  4. Temur Midrange
  5. Mono Back Aggro
  6. Mardu Midrange
  7. GB Devotion
  8. Boros Burn

 

This Top 8, I feel, is how Standard will eventually pan out to be. Look, there are even control decks that make an appearance. I find it odd that there wasn’t even one deck that was near the top at the SCG events.

 

Termur Midrange is exactly how I pictured it would be. A RUG deck that took advantage of some of the major bombs to make their way into Standard – Sarkahn, the Dragonspeaker and Savage Knuckleblade. However, in a field with little to no removal, it’s hard to tell how well a deck like this will do in the future. One thing it does have going for it, at the 3cc mark and onward, every creature is a threat. With early mana via Ravenclaw Mystic and our elvish friends, we’re looking at possibly threats hitting the board as early as turn two.

 

I may have been on a streak with Mono Red for a while, but it’s nice to see a control deck in the Top 8. Weirdly enough, while most people like to go the mono-colored aggro route at the beginning of a new Standard rotation, I like to go the opposite with a complicated control deck. No surprise in what’s in this deck. Replacing Jace, Architect of Thought is Ashiok, Nightmare Weaver. If Standard remains to be as aggro as it has been in the beginning, Ashiok will be a force to reckon with. If Ashiok gets to stick around long enough, you may see some of your creatures facing you down. This will be my go to card this Standard format.

 

Mono Black Aggro is a deck I’ve been considering running for a while now. Mainly, I just want to play with my promo Pain Seers. However, this deck can just win out of no where and can severely punish your opponent for making early mistakes or hiccups. The deck’s curve tops off at three. If there was any better opportunity, now would be the time for Pain Seer to shine. The new Bloodsoaked Champion makes it’s debut in this deck and really shines. It may not be able to block, but that’s not the point of this deck. Be prepared to be all-in when playing this.

 

champion

 

Well, that’s it for now. I know we didn’t get into detail about the decks, but I hope this gave you some insight as to what may come in the upcoming months. If you want, you can really try out one of these decks or one of your own creations at the GPT in Plainville this weekend. Hope to see you there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Paizo Publishing Announces new ‘Monster Codex’ for October

Paizo Publishing will release Monster Codex for the Pathfinder RPG on October 22nd, according to hobby news website ICv2.com.  The 256-page hardcover will retail for $39.99.  It will include chapters for 20 monsters:

 

  • Boggard
  • Bugbear
  • Drow
  • Duergar
  • Fire giant
  • Frost giant
  • Ghoul
  • Gnoll
  • Goblin
  • Hobgoblin
  • Kobold
  • Lizardfolk
  • Ogre
  • Orc
  • Ratfolk
  • Sahuagin
  • Serpentfolk
  • Troglodyte
  • Troll
  • Vampire

 

Each will include archetypes; over 10 new stat blocks; new rules like feats, spells, and magic items; advice and tips for game masters; and templates for customizing the monsters.

Interested in this product? Let your local Battleground Game & Hobbies know! Pre-order TODAY! Please don’t forget to let us know what you think in the comments below.

 

 

 

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