Posts Tagged ‘Kickstarter’

Look at these new self-rolling dice!

self rolling dice

I’m not quite sure where to categorize something like this. Either it’s the coolest thing ever invented for gamers, or it’s the dumbest thing that could exist. Let me introduce you to self-rolling dice. These bad boys have a tiny motor in them and are activated by sound. So, basically, with a snap of a finger, they’ll begin to “dance” around. Whatever side they land on is the roll you get! Hence why they are also nicknamed “boogie dice.” Here, check out the video of them in action.



So what did you think? Would you get yourself of self-rolling dice?


Some final thoughts on these dice – I think its great that people are going out of their way to mix technology and tabletop gaming. It makes you wonder what other inovations can people come up with. Another positive look on these self-rolling dice is that these might help disabled gamers. For those who can’t pick up dice and roll them, this could be an interesting alternative. Now, you don’t have to “snap” your fingers to make them roll. They activate based on any sound. Which leads me to some negatives about the dice. Role playing groups are notoriously loud, or at least they can get loud. So what’s stopping these dice from dancing around the entire playthrough?


The can currently be found on Kickstater. A fully charged die can roll for about 30 minutes – that equates to about 500 activations, according to the report. The suggested MSRP for two dice and a charging station is $39.99. There is no word yet on whether these will be sold at retail locations.


Source: ICv2


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Kickstarter Feature: ‘The Princess Bride: I Hate to Kill You’

princess bride dice game

Why are all the coolest games on Kickstarter? Ugh. Well, check out this amazingly looking game based on The Princess Bride! Brought to you by Games Salute (Keyflower, Pixel Lincoln), The Princess Bride: I Hate to Kill You is part of a “three box” set which features this and two other games based on the film. This particular games was designed by Jim Harmon, with art by Felicia Cano. According to the report, here is how the game plays out:


“The game recreates the sword duels from the movie, with players taking the role of either the man in Black, Inigo Montoya, Count Rugen, or Prince Humperdinck.  Each player stars with 6 dice and 10 cards. Each turn, both players roll dice and play a card which may modify the outcome. The player with the highest swords score wins a hit, and must remove one sword die from their active pool. There are cards that modify the dice pool, or opponent’s dice. The first player to land 5 hits wins the game.”


The game is for 2 players, ages 8 and up, and plays in 10 minutes. MSRP is set at $25.00. Right now, the Kickstarter has only 42 hours left in the campaign with only one tier to back – a $19 tier in which fulfillment is schedule for July of 2016. Sadly, there is no date for retail release. Hopefully, that will come soon after their fulfillment date. I cannot wait for this to come out. Id you love the movie, then you may love this as well. You can check out the Kickstarter campaign by clicking here.


Source: ICv2


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Kickstarter Spotlight: ‘The Banner Saga: Warbands’

banner saga board game box cover


“A cooperative, miniatures board game that deals with the difficulties and consequences of decision making.”


If there was ever a board game you may need to own, this one might be the game. Check out “The Banner Saga: Warbands.” This also might be the first board game that I’ve seen where you don’t need any dice to play. It’s all about the decisions you and your team make, and the rest is in the cards you flip over.  The Banner Saga: Warbands is a fully cooperative game for 2-4 players. The point of the game is for players take up the role of the leaders in a warband tasked with keeping the warband together and alive.


banner saga minis

As of now the box will contain, “…a world map, 4 player boards, 12 bannermen & follower cards, 54 event and camp cards, 10 oversized skirmish cards, 10 mission cards, a skirmish board, 30 plastic miniatures and rules.” The game currently has 17 days to go, as of November 16th, and has made well over their original goal of $50K with a little over $116K. Those who back the Kickstarter can expect their game sometime in August of 2016. There hasn’t been any official announcement on if and when it will hit retail shelves.


banner saga tile sample

Source: ICv2


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Steve Jackson Games Announces It Will Publish ‘I Hate Zombies’

I hate zombies box art

Steve Jackson Games, today, announced it will be publishing the successfull Kickstarter game “I Hate Zombies.” The game a is a fun, fast-paced game that puts two teams against each other to battle – a team of humans and a team of zombies. Here’s a more detailed break down of what the game is all about:


“In this game for up to twelve, players are split into two teams: one zombie team and one human team. Zombies take more effort to kill, while humans each have a unique special ability. Any human that is eliminated becomes a zombie, and play continues until only one side remains. Either the surviving humans are the winners, or the surviving zombies (except the very last zombie created).”


The cool thing about this game is that the battles between zombies and humans are settled by playing Rock-Papers-Scissors. Add to that the powers that some of the cards give you, and you get an exciting game that can end in about 10 minutes.


i hate zombies card examples

Okay, so short games may not be for some people, but the big benefit of a fast game is that you can play more of them! With up to 12 people playing, games have the potential of getting ugly…in a good way.


Kickstarter orders have already been fulfilled, but there is no set date for the game to hit retail stores.


I Hate Zombies was designed by Kevin Wilson. The game contains 21 large, double-sided character cards and a rulesheet. It’s also for 2 – 12 players and the MSRP is set at $14.95.


Source: ICv2


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Kickstarter Spotlight: ‘Blackout: Journey Into Darkness’

Blackout game box

If you want to get something done, you have to go out and do it yourself. And thanks to crowdfunding, almost anything is possible. Check out this wonderful game that we’re featuring today. It’s called Blackout: Journey Into Darkness. Imagine taking the elements of Betrayal At House On The Hill and combining it with Zombicide and an epic RPG campaign. That, in a gist, is what Blackout: Journey Into Darkness is all about.


Here is a more detailed desciption of the game:


“Blackout has players take control of one or more characters (Tracker, Engineer, Recon, Slayer) as they venture into the Northern Wastes in search of riches and glory.  The game has a mission-based system which rewards exploration and combat, allowing players to level up as they progress. The base game includes enough adventures for 15-20 hours of play”


The game currently has 16 days to go in it’s Kickstarter campaign, but has blown away its goal of $39K by raising a little over $95K from over 1,000 backers. Needless to say, this game is going to be popular, and rightfully so. Blackout was designed by Richard T. Broadwater, a former action figure designer and Bethesda vet who worked on games such as Oblivion and Fallout 3. Talk about the perfect combination.


Interestingly enough, the game had been on Kickstarter two previous times. Each time, the campaign was cancelled. The first time was due to distribution issues for the European market, and the second time was due to an overwhelming response which prompted Broadwater to want to include more content into the game. Now on it’s third run, the game looks like it will finally finish a campaign with delivery expected sometime in December of 2016. However, the wait should be totally worth it. Just take a look at the game.


Blackout game spread

According to the report, the box will contain:


“…32 high quality plastic miniatures, a 48-page rule book, a 20-page campaign book, double-sided room and hall sections (representing alleyways/abandoned buildings and underground tunnel/maintenance chambers), debris markers, objectives, status counters, player cards, enemy cards, item cards, event cards, and six ten-sided dice.”


The game is for 1 – 4 players.  MSRP has not been determined. FYI, the campaign has currently raised $94,828 from 1,028 backers ($92.25 /backer average). So don’t be surprised if this game ranges in the $90-$100 market.


For a more detailed look at the game as well as pledge to it’s campaign, check out the Kickstarter page here.


Source: ICv2


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Deluxe Edition of ‘Unspeakable Words’ Coming This Summer

Playroom Entertainment will release a new deluxe edition of Unspeakable Words, with new artwork by John Kovalic, this summer, according to hobby industry news website ICv2.

The Call of Cthulhu word game, designed by James Ernest and Mike Selinker, with artwork by Tony Steele won Games Magazine‘s 2007 Word Game of the Year and appeared on the second season of TableTop.

Players compete to form words from the letter cards in their hand, where each letter is worth points based on the angles of the letter.  The goal is to make the highest scoring word possible, but the player must test the strength of the word against a roll of a d20. If the roll is equal to or higher than the value of the word, the player is safe. If it is lower, the player loses a piece of sanity, represented by Cthulhu pawns.  The first player to reach 100 points (without losing all their sanity) wins.


Originally intended for 2-6 players, the Deluxe Edition will support up to eight players.  The edition includes a host of extra items, including a glow-in-the-dark custom d20 engraved with Cthulhu, a screen printed dice/pawn bag; plus 10 of the 40 Cthulhu pawns (in 8 colors) will be glow-in-the dark.

In addition to the Deluxe Edition, Playroom will be reprinting the classic edition ofUnspeakable Words for the 6th time.  That edition includes 30 single-colored pawns, and is suitable for up to six players.  Classic and deluxe editions can be combined to host up to 14 players.








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